Cue points & types

Marking moments, organizing them by type, and getting the times exact.

On this page
  1. Adding a cue
  2. Cue types
  3. The cue list
  4. Retiming a cue

Adding a cue

Cues are added at the playhead. Position the playhead (play, or scrub), then tap at the top of the Cue Points list. In the sheet, pick a type, optionally add a note, and adjust the time if needed before saving.

Cue types

Every cue has a type — a name, a color, and a shape. Both color and shape are shown so cues stay distinguishable at a glance and remain readable for color-blind users. CueStack ships with a default set (Audio, Video, Lighting, Pyro, SFX), and the set is shared across every project.

Manage types in Settings → Cue Types: add, rename, recolor, reshape, reorder, and restore the defaults.

Reassign before delete. A type that's still used by cues can't be deleted until those cues are moved to another type. CueStack prompts you.

The cue list

The Cue Points list (right side) shows Cue Points · N over rows of time · type · note, with the time to a tenth of a second (m:ss.t). The active cue (the last cue at or before the playhead) is highlighted and scrolled into view automatically.

  • Tap a row to jump there (and play, or just move the playhead — see Playback & remote for the setting).
  • Tap the ⓘ button on a row to open its edit sheet.
  • Swipe a row to edit or delete it.

Retiming a cue

In the edit (or add) sheet, set a cue's time three ways:

  • Nudge steppers — fine ±0.1 s, coarse ±1 s.
  • Set to current playhead — snaps the cue to where the player is now.
  • Type an exact time — tap the readout and enter m:ss.t (for example, 1:30.4).

Cues stay sorted by time. After a retime, the edited cue scrolls into view and flashes briefly so you can see where it landed.