Marking cues

Marking moments, organizing them by type, and getting the times exact.

On this page
  1. Adding a cue
  2. Cue types
  3. The cue list
  4. Retiming a cue
  5. Gestures

Cues are the core of CueStack. Each cue marks a moment in the track you want to jump back to during a show.

Adding a cue

Cues are added at the playhead. Position the playhead (play, or scrub), then tap at the top of the Cues list. In the sheet, pick a type, optionally add a note, and adjust the time before saving.

When no cues exist yet, the cue list shows "No cues yet" and the prompt "Tap + to add a cue at the playhead", so you always know what to do next.

The editor with a track loaded and several cues marked on the waveform.
The editor with a track loaded and several cues marked on the waveform.
The Add Cue sheet, where you set the cue's time, type, and name.
The Add Cue sheet, where you set the cue's time, type, and name.

Cue types

Every cue has a type: a name, a color, and a shape. Both color and shape are shown so cues stay distinguishable at a glance and remain readable for color-blind users. CueStack ships with a default set (Audio, Video, Lighting, Pyro, SFX), and the set is shared across every project. You can also make your own types and pick from an expressive set of marker icons.

Manage types in Settings, Cue Types: add, rename, recolor, reshape, reorder, and restore the defaults.

Reassign before delete. A type still used by cues cannot be deleted until those cues are moved to another type. CueStack prompts you.

The cue list showing cue names, times, and their assigned types.
The cue list showing cue names, times, and their assigned types.

The cue list

The Cues list (right side) is headed Cues with a running count, over rows of time, type, note, with the time to a tenth of a second (m:ss.t). The active cue (the last cue at or before the playhead) is highlighted and scrolled into view automatically.

  • Tap a row to jump there (and play, or just move the playhead, see Playback & remote for the setting).
  • Tap the ⓘ button on a row (in edit mode) to open its edit sheet.
  • Swipe a row to edit or delete it.

Retiming a cue

In the edit (or add) sheet, set a cue's time three ways:

  • Nudge steppers: fine (±0.1 s) and coarse (±1 s).
  • Set to current playhead: snaps the cue to where the player is now.
  • Type an exact time: tap the readout and enter m:ss.t (for example, 1:30.4), or SMPTE HH:MM:SS:FF when the clock is in frames.

Cues stay sorted by time. After a retime, the edited cue scrolls into view and flashes briefly so you can see where it landed.

Gestures

On first load, CueStack shows a quiet hint over the waveform: "Tap to seek · drag to scrub."

The first-load gesture hint over the waveform.
The first-load gesture hint.

Here is the complete waveform gesture vocabulary:

Gesture What it does
Tap Seek: move the playhead without starting playback
Drag Scrub silently through the track
Pinch Zoom in or out on the waveform
Drag the bar below the waveform Pan the visible range
Press and drag a cue marker Retime the cue without opening the editor
Drag down while scrubbing Slow the scrub to half, quarter, or fine speed for frame-accurate placement
The Editor guide: outlined regions across the editor.
The Editor guide, under the ? button: tap an outlined area to learn what it does.

The slow-scrub and drag-to-retime gestures are the fastest way to place cues precisely against a frame-accurate timecode reference.